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Texture2D和bitmapimage互转

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1

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;

namespace MrXNAHelper
{
    public class ImageToTexture
    {
        byte[] bmpBytes;
        Texture2D background;

        int width, height;
        Game game;
        public ImageToTexture(Game game, int width, int height)
        {
            this.width = width;
            this.height = height;
            this.game = game;

            GenerateBitmap(game, width, height);
        }

        public ImageToTexture(Game game)
        {
            this.game = game;
        }

        private void GenerateBitmap(Game game, int width, int height)
        {
            background = new Texture2D(game.GraphicsDevice, width, height);
        }

        public Texture2D ConvertBitmapToTexture(Bitmap b)
        {
                game.GraphicsDevice.Textures[0] = null;
                if (background == null ||
                    b.Width != background.Width ||
                    b.Height != background.Height)
                {
                    width = b.Width;
                    height = b.Height;
                    GenerateBitmap(game, width, height);
                }

                BitmapData bData = b.LockBits(new System.Drawing.Rectangle(new System.Drawing.Point(), b.Size),
                    ImageLockMode.ReadOnly,
                    PixelFormat.Format32bppRgb);

                // number of bytes in the bitmap
                int byteCount = bData.Stride * b.Height;
                if (bmpBytes == null ||
                    bmpBytes.Length != byteCount)
                    bmpBytes = new byte[byteCount];

                // Copy the locked bytes from memory
                Marshal.Copy(bData.Scan0, bmpBytes, 0, byteCount);

                // don't forget to unlock the bitmap!!
                b.UnlockBits(bData);

                background.SetData(bmpBytes);

            return background;
        }
    }
}
2

public static Bitmap FastTextureToBitmap(Texture2D texture) 
        { 
            // Setup pointer back to bitmap 
            Bitmap newBitmap = new Bitmap(texture.Width, texture.Height); 
            // Get color data from the texture 
            Microsoft.Xna.Framework.Graphics.Color[ textureColors = GetColorDataFromTexture(texture); 
            System.Drawing.Imaging.BitmapData bmpData = newBitmap.LockBits(new System.Drawing.Rectangle(0, 0, newBitmap.Width, newBitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); 
            // Loop through pixels and set values 
            unsafe 
            { 
                byte* bmpPointer = (byte*)bmpData.Scan0; 
                for (int y = 0; y < texture.Height; y++) 
                { 
                    for (int x = 0; x < texture.Width; x++) 
                    { 
                        bmpPointer[0] = textureColors[x + y * texture.Width].B; 
                        bmpPointer[1] = textureColors[x + y * texture.Width].G; 
                        bmpPointer[2] = textureColors[x + y * texture.Width].R; 
                        bmpPointer[3] = textureColors[x + y * texture.Width].A; 
                        bmpPointer += 4; 
                    } 
                    bmpPointer += bmpData.Stride - (bmpData.Width * 4); 
                } 
            } 
            textureColors = null; 
            newBitmap.UnlockBits(bmpData); 
            return newBitmap; 
        } 


songshizhao
最初发表2023/3/20 22:12:02 最近更新2023/3/20 22:12:02 641
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